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What is Games People Play? |
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The original 1964 copy of Games People Play, published by Grove Press |
Games People Play is the bestselling book by psychiatrist Dr. Eric Berne that uncovered the dynamics of human relationships. Since its publication in 1964 to the newly released and updated 40th anniversary edition, over 5 million copies have been sold worldwide in over ten languages. The book remains immensely popular and has recently experienced a huge increase in sales due to renewed interest. The book Games People Play represents many things to many people. One modern critic said:
The famous author Kurt Vonnegut Jr. said of Games People Play:
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Students of Dr. Berne used Games People Play as a springboard to publish their own works, such as Dr. Thomas A. Harris, author of I'm OK - You're OK and Claude Steiner, author of Scripts People Live. These individuals, as well as others inspired by Dr. Berne, used Transactional Analysis and the ideas within Games People Play to further uncover the dynamics of human relationships. But to many others, the ideas presented within Games People Play provided a deeper understanding of their sown ocial interactions as well as their motives in these transactions. One reader wrote:
Perhaps the greatest contribution of Games People Play is the story listed above. With over 5 million copies sold, millions of individuals and couples across the world have used Berne's techniques to identify and solve their problems. |
The new 40th anniversary edition of Games People Play, with a new introduction by Dr. James Allen, President of the ITAA, and a reprint of Kurt Vonnegut Jr.'s famous Life Magazine Book Review.
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What are the games in Games People Play?In Games People Play, Berne defined games as:
To re-state Berne's definition, one can think of a game as a series of interactions (words, body language, facial expressions, etc.) between two or more people that follow a predictable pattern. The interactions ultimately progress to an outcome in which one individual obtains a "payoff" or "goal." In most cases, the participants of the games are unaware that they are "playing." The first game that Berne introduces in Games People Play is "If It Weren't For You" or IWFY. Berne uses this game as an example to explain all types of games. Berne writes:
Berne goes on to devote nearly ten more pages to IWFY in Games People Play. For the sake of brevity, only the most relevant points will be discussed here. Berne's complete analysis of IWFY and many other games can be found in Games People Play. Both Mr. and Mrs. White are participating in a game; they are not consciously aware of their active participation. As with any game, at least one party must achieve a "payoff" for the game to proceed. In this game, Mrs. White, and to a lesser degree Mr. White achieve their respective payoffs. In Mr. White's case, by restricting Mrs. White's activities, he can retain the role of domineering husband, which provides him comfort when things do not necessarily go his way. Mrs. White obtains her payoff at many levels. On the psychological level, the restrictions imposed by Mr. White prevent Mrs. White from experiencing neurotic fears or being placed in phobic situations. By having Mr. White prevent her from being placed in these situations, Mrs. White does not have to acknowledge (or even be aware of) her fears. On the social level, Mrs. White's payoff is that she can say "if it weren't for you." This helps to structure the time she must spend with her husband, as well as the time spent without him. In addition, it allows her to say "if it weren't for him" with friends. As with any game, it comes to an abrupt end when one player decides (usually unconsciously) to stop playing. If instead, Mr. White said "Go ahead" instead of "Don't you dare", Mrs. White loses her payoff. She can no longer say "if it weren't for you" and then must go out and confront her fears. By continuing to play this game, each participant receives his or her payoff, but the price is a marriage with serious problems. IWFY, like most other games, when perpetuated, can lead to adverse effects. Identification of the game is the first step. Once the player(s) recognize they are playing a game, efforts can be made to improve upon the problem. This is the basis of Transactional Analysis Therapy. |
Index of Games, as they appeared in Games People PlayLife GamesAlcoholicDebtor Kick Me Now I've Got You, You SOB (NIGYSOB) See What You Made Me Do Marital GamesCornerCourtroom Frigid Woman Harried If It Weren't For You (IWFY) Look How Hard I've Tried Sweetheart Party GamesAin't It AwfulBlemish Schlemiel Why Don't You - Yes But Sexual GamesLet's You and Him FightPerversion Rapo The Stocking Game Uproar Underworld GamesCops and RobbersHow Do You Get out of Here Let's Pull a Fast One on Joey Consulting Room GamesGreenhouseI'm Only Trying to Help You Indigence Peasant Psychiatry Stupid Wooden Leg Good GamesBusman's HolidayCavalier Happy to Help Homely Sage They'll Be Glad They Knew Me |
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For those still interested in more information about Games People Play and/or Transactional Analysis, the following are recommended:
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Hamblamos espanol. Site last updated on 2 July, 2006 in New York, USA.
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